Cannes Lions
LEPUB, Milan / HEINEKEN / 2023
Awards:
Overview
Entries
Credits
Background
Most people still believe gamers are antisocial nerds. This kind of stereotype harms them in so many ways: bringing insecurity, prejudice, anxiety, and even exposing them to bullying. Some gamers do not even want to identify as gamers because of the negativity around that label. But, in fact, gaming is a genuine social occasion. Gamers use games to meet new people, hang out with old friends, flirt, date, argue, start and end relationships, enjoy sports, etc. Games are already a bar. It was just missing one thing: beer. So Heineken stepped into it to bring beers but mostly to show how gaming has always been a social occasion. And we did it by creating films with surprising endings, showing that not all nights out are out.
Idea
We created an entire campaign showing gaming as a social occasion. Firstly, we truly empowered the community by sponsoring the major global gaming events in Brazil, and one of the biggest streamers of the world, Gaules. Then, we aired the main film showing the story of a group of friends trying to meet themselves, but at the end of the film, we showed a surprising outcome for a beer brand campaign: they met themselves in a game. After that, we brought specific messages to clustered targets: casual gamers, streamers, and hardcore gamers. So we opened 2,720 in-game bars, by turning traditional media into voucher coupons. Next, we partnered with Valorant and turned the ice box map into a real bar. And finally, we solved one of the biggest gamer's problems (matchmaking) by creating an always-on platform to match people the same way we always did, with beer.
Strategy
Once we understood that games were already bars, we showed how gaming has always been a social occasion by bringing the only thing missing: beers. And when we say bring beers, we mean bringing all the support Heineken could do for gamers.
Before creating a campaign, we empowered the community by sponsoring the major global gaming events in Brazil, and one of the biggest streamers of the world, Gaules. Then, we aired a 360º campaign with a main film, and cluster-targeted short films (casual gamers, streamers, and hardcore gamers). So we created a series of online and physical stunts to deconstruct the antisocial gaming stereotype.
Execution
The main film was scripted based on gamers' behavior and was shot in São Paulo by the film director Frederic Planchon. It was launched amidst the Brazilian League of Legends Championship, which was sponsored by Heineken as well. In addition, three other short films were scripted specifically for casual gamers, streamers, and hardcore gamers, one of them featuring the gaming world star Gaules. They were delivered using clustered media targeting. At the same time, gamers could order their Heinekens directly through ads from the games and could matchmake through a special Heineken edition called Beer Matchmaking.
Outcome
In its first gaming campaign, Heineken debuted in a very positive way. While gamers usually criticize other brands because of the wrong approach, Heineken hits the nail on the head. Being praised by gamers, gaming media outlets, streamers, and influencers. Obviously, it turns out to be a successful campaign also in numbers:
Impacts - 655.209.624
Impressions - 151.664.068
Engagement - 37.762.158
Reach - 181.673.769
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