Cannes Lions
RIOT GAMES, Los Angeles / RIOT GAMES / 2023
Overview
Entries
Credits
Background
Hollywood has failed, time and again, to recreate the storytelling secret sauce of beloved videogame franchises. And gamers have spoken: they’re fed up with their favorite worlds becoming cash-grab casualties of an industry that doesn’t prioritize them.
So when Riot chose to make a TV show based on the largest PC game in the world, not only did Arcane have to deliver on years of players asking for deeper story immersion—it had to prove to hundreds of millions of fans that a game adaptation could work at all. The premiere was the kick off to Arcane, and it was critically important to set the tone that this TV show wasn't for the masses, but for the players. To do so, Riot broke the rules of a Hollywood premiere, throwing a celebration that focused on its millions of players around the world.
Idea
At the World Premiere of Arcane, Riot gave players a glimpse of a future where their favorite video game adaptations debut exactly as they would hope. One that trades exclusive guest lists and black-tie dress codes for a front-row experience for all. The premiere broke Hollywood traditions and ushered in a digital-first event that brought together its passionate communities, putting players first and opening the velvet rope to anyone who was interested in joining the celebration.
Players could watch from the comfort of their own homes, while still being connected online with friends, celebrating the arrival of an IP they’ve come to know and love through playing games together. Over 5,000 influencers, who have made meaningful careers through playing League of Legends, broadcast themselves watching the show, experiencing it together with their millions of fans around the world.
Strategy
To achieve our goals of massive viewership, social buzz and positive sentiment, we needed to go viral with League’s core audience, who would amplify hype and excitement to the rest of the world. We couldn’t repeat traditional tactics of sharing the show with the entertainment press ahead of time, they just wouldn’t get it and could accidentally spoil plot points years in the making. We created a whole new approach to launching a TV show, inspiring League’s most hardcore fans while inviting endemic media along for the ride to cover the authentic approach.
Forgoing embargoed coverage, we bet on the community to drive widespread conversation and gaming coverage that would reach the mainstream. Inviting press to celebrate alongside our global community, free of barriers or spoilers, the premiere was a “can’t miss” moment for everyone to come together and celebrate the spectacular evolution of their favorite IP.
Execution
We designed every detail of the premiere with the passionate gamer in mind. On Riot’s campus, a Covid-conscious red carpet experience prioritized streamers, who had their own broadcast booths to give their fans and viewers a live window into the event. At home, fans could choose from an endless channel list of premiere viewing options. They could tune in to any of the 5,000+ co-streaming channels on Twitch and watch the episodes with their favorite celebrities and personalities, or watch the official premiere stream complete with interviews with cast members, show creators, and game developers.
Viewers could choose their own adventure, watch with friends, and even earn in-game rewards for tuning in on Twitch. It was the first Netflix show to premiere with unlocked co-streaming, truly democratizing the typical elitist Hollywood Premiere by prioritizing a shared viewing experience for Riot’s global playerbase.
Outcome
The Arcane Premiere drew over 8 million global viewers online and reached the #1 category on Twitch, nearly 4 times the popularity of the Game of Thrones premiere. It also hit #1 on Netflix in over 50 countries and achieved a rare 100% critics score and 96% audience score on Rotten Tomatoes.
Throughout the show’s release, over 10 million hours of Arcane content was viewed on Twitch alone, and related social content drove over 130 million views on owned channels. Empowering fans paid off in a major way, with UGC driving over 2 billion views on TikTok alone.
Social buzz and viewership funneled players into a watch/play cycle that saw over 3 billion hours of Riot games played in November 2021—over 3 times the average number of hours played by American gamers. This is the equivalent of the entire global population playing Riot's games for 22.7 minutes.
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