Cannes Lions

CLASH OF CLANS

FRED & FARID SHANGHAI, Shanghai / HEWLET-PACKARD / 2016

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Overview

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Credits

Overview

Description

We took over the biggest mobile multiplayer on the planet on Clash of Clans. (Top grossing app on both app stores).

We engaged the mobile gamers right on their playground, using in-game items to write messages like:

You think you’re a gamer? Mobile gaming is no sport. It’s time to play for real. Become a real gamer.

We challenged casual gamers to level up, and bring their game to the HP Omen instead, before we launched a series of links leading to the Omen’s Webpage.

Execution

Using only in-game assets from Clash of Clans, we first wrote a series of 100 messages that “aired” during 6 weeks like:

You think you’re a gamer? Mobile gaming is no sport. It’s time to play for real. Become a real gamer.

We challenged casual gamers to level up, and bring their game to the HP Omen instead.

Gamer would see those messages each time they would attack us.

Then we launched a series of links and Qr Codes leading to the Omen’s Webpage.

Outcome

While this campaign can’t be monitored in a traditional way, we can confirm around 80 000 attacks on our different villages over 6 weeks in terms of engagement. 35% of the promotional links were activated. The website saw 300 000 visits during the same period (but we can’t attribute most visits from this campaign only). Finally the HP Omen laptop became the best selling gaming laptop in HP’s history.

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