Cannes Lions

NINTENDO METROID

THE MILL, Los Angeles / NINTENDO / 2011

Overview

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Credits

Overview

Description

To keep the look and feel of the Nintendo Metroid game’s ravaged surroundings, the director shot the spot in Prague using working factories, abandoned warehouses and existing rubble. The galactic environment of the spot was a powerful reference to the video game. The VFX team enhanced the destruction with matte paintings, extra smoke, ashes, dust, rain and other atmospheric elements. There were many complicated FX in this spot including the creation of a fake contra-zoom. To do this, the director and VFX supervisor shot the actress locked off twice. In Flame, two takes were morphed together, while pushing the background backwards creating an FX that is usually shot in camera. Along with the Flame team, a Nuke team led compositing of many CG aliens, seamlessly combining them into the fantastically art directed background. In CG, the team remodeled characters from the game. Creating these incredible CG creatures was no easy feat because the characters already existed in the Nintendo game. To keep the creature photo-real yet true to the game, meant changing proportions and honing in on the similarities that could translate to the real world.

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Shortlisted Cannes Lions
Machines

WORK EDITORIAL, London

Machines

2017, STUBHUB

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