Cannes Lions

Striking Control

AKQA, New York / JORDAN BRAND / 2016

Case Film
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Presentation Image

Overview

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Credits

Overview

Description

The overarching creative strategy for the shoe launch was that the CP3.IX offered players ‘Striking Control’ on the basketball court. In keeping with this theme, we created Striking Control: a retro-inspired mobile game that became the access point for fans to pick up the shoes. When players reached in-game milestones, they unlocked links to Jordan.com – where they could purchase the shoe. The more control players showcased in the game, the more access they unlocked – reiterating the product’s benefits and rewarding those who mastered it. As a way to edge out the competition, fans could tweet a lightning emoji with the campaign hashtag – #StrikingControl. This became a live, in-game obstacle that stopped others from reaching the product first.

Execution

Striking Control is an interactive web-game, optimized for mobile. Players swipe left and right on their screen to navigate an avatar of Chris Paul (Jordan Brand athlete and face of the campaign) through a stormy city streetscape – dodging cars, road blocks, and lightning bolts. The game speeds up progressively, requiring players to showcase more control the further they get. As in-game milestones are reached, links to purchase shoes are unlocked – which direct to Jordan.com. As players unlocked new shoe color ways, they also unlocked new outfits for Chris to wear in the game.

Outcome

Striking Control solved a very real problem in the sneaker industry through a fun and engaging experience that amplified the shoe’s performance benefits. And, most importantly, handed control back to our fans.

• 10,000 Players within hours of launch

• 250,000+ Games played

• 18,000 Shoes Unlocked

• 125,000,000 Media Impressions (overall campaign)

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