Media > Target Audience
STARCOM MOTIVE, London / NINTENDO / 2003
Awards:
Overview
Credits
Audience
Being an adult strategy game that looked like a kid's game, the communications goal was to produce a dramatic launch that left young adults in no doubt this was a highly sophisticated game. So we set out to create a week of surreal confusion, not only to describe the game's story, but to communicate the game's–play experience.
Execution
The idea behind the launch of Pikmin was driven entirely by the media strategy. A creative agency was only appointed after Nintendo had approved Starcom's radical communications strategy. This was to use radio only, an extremely brave route as the perceived wisdom in one category was that visual media were always required to show game footage.
Idea
The choice of media to launch Pikmin was radical. But the decision radio was not taken to be different for the sake of being different. The Starcom team realised an adult strategy game that looked like a kid's game was best suited to the media that let its target audience visualise it for themselves. To re-inforce the fact that this was an adult game, the advertising was deliberately sophisticated. A week-long teaser culminating in a two-minute commercial–a first for radio. Sales figures, 19% over target, showed what a good media idea this was.
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