Cannes Lions
KLM ROYAL DUTCH AIRLINES, Amstelveen / KLM / 2014
Overview
Entries
Credits
Execution
To launch the game we had to involve our existing social fans in our key countries from the start. To make a credible entrance in the gaming industry with a game worth playing, but also because our limited budget restricted us to a advocacy strategy:
- Gamers decided on the name
- Gamers decided on new features and hunted bugs (and still do in our bi-monthly updates)
- Gamers showed the game at our press event
- We used our existing social channels to spread the word
That started started the fire that eventually led to almost 400.000 downloads.
Outcome
- 387.000 downloads on iOS and Android without any media spent (50% above target).
- 177 out of the world’s official 195 countries have people playing Aviation Empire, with the majority in key countries China, Russia and US.
- 24 minutes average playing time per session and 148 minutes average playing time per user.
- More than 5.000 reviews in the App store and Google Play store, with an average of 4 stars
- Average score of 74 on Metacritic
- 8% of all people logging in use Aviation Empire's GPS checkin feature: unlocking airports in the game based on their physical GPS location. True proof that people were even engaged enough to be seduced in the real world.
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