Cannes Lions

Call of Duty

KOTO, Los Angeles / ACTIVISION / 2024

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Overview

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Credits

OVERVIEW

Background

Facing an aging franchise and fractured brand elements, Activision asked us to unify the catalog of Call of Duty® IPs under a single, strong franchise brand. With each yearly premium title release, the Call of Duty® brand was adapted to match the content. The only consistent asset across the franchise was the logo—and that itself, has seen constant evolutions. The lack of brand hierarchy meant logo stacks were posing an issue, and coupled with a void of brand assets meant the billion dollar franchise was left without a voice.

The scale of the project was a global operation, working with the team at Activision and their internal development studios to author a brand system that worked for as many situations and future releases as possible.

Idea

We combined contemporary design principles and a military influence to author a series of core identity components for the new Call of Duty® franchise brand. The IPs often drastically shift in tone, era, and concept which requires an all-encompassing, yet ownable, franchise brand that can stitch everything together.

We repositioned Call of Duty® as top-in-rank over the IPs and injected military vernacular with a blocky utilitarian typeface. A 'Loud and Clear' design principle took influence from military signage and decals, helping to unify the millions of brand touchpoints with a clear and concise message meant to be read at breakneck speed. The DNA of the logo was iconic to longtime players and needed to be retained, yet given a huge upgrade. These longtime players know and love the games, but in order to beckon a new era of gamers on the horizon, they needed to love the brand.

Execution

The work revolved around three core elements; the logo, the typeface, and the 'Loud and Clear' design principle. The logo was redesigned to feel bold and brash, while retaining its classic footprint. Refinements were also made to improve small-scale legibility. We authored a franchise-wide lockup hierarchy system to unite the ever-expanding library of IPs with design consistency.

We crafted a custom variable typeface for use across all touchpoints—able to integrate into even the smallest moments within games. The font Hitmarker acts as a baseline to all of our new IP titles with texture and customization applied after.

‘Loud and Clear’ is our overarching design principle, aiming to create layouts that are inspired by military-style utilitarian type. Clarity, brevity, and boldness help the message stand out from the action. These design elements scaled across all IPs, reaching premium titles, mobile games, internal and external events, and esports identities.

Outcome

The work brought attitude and consistency to every brand touchpoint. The logo improvement gave it a presence at the top of the brand hierarchy structure. The brand’s first-ever comprehensive guideline document brought rigor and rules to the brand. The typeface acted as a thread between all the IPs, further tying them together. Players finally have a brand that stands to their favorite gaming experiences. The ‘Loud and Clear’ design principle infused into all properties brings clarity of information to what were previously complicated layouts. Hitmarker's optimization for small scales, and blanket integration into the games, brings design consistency and increased legibility to those break-neck, twitchy gameplay moments. The result is a universally-improved perception of the franchise stepping into a grown-up phase as a media entity, with MWII breaking previously held sales records, and MWIII constantly hitting two million concurrent players a month.

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