Spikes Asia

Show My Work

TENCENT, Beijing / TENCENT / 2021

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Overview

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Credits

Overview

Background

To meet people’s need, Tencent launched VooV Meeting during the pandemic when people worked remotely from home. As a late comer starting from scratch, VooV Meeting needed to seize market share as soon as possible despite Zoom’s dominance and its wide adoption on PCs.

Idea

As Zoom already dominated the market with overwhelming popularity among PC users, Tencent VooV Meeting faced a formidable task of how to become widely known and achieve user growth.

We decided to take a different approach this time, to respond to the stay-at-home life that almost drove people crazy. By starting off a “wild” social game "Show My Work", a game that people can created their own animated home-office snapshots , Tencent VooV Meeting made its strong start.

Strategy

Tencent VooV Meeting decided to foray directly into the battlefield of mobile users instead of PCs where the market is mostly dominated by ZOOM. In China, people use WeChat to communicate, spending at least two hours a day. To launch a social gamified campaign on our own platform was probably a best way to go.

By leveraging WeChat, we create a social game called SHOW MY WORK, where people can created their own animated home-office snapshots. It offered them an opportunity to express feelings of staying at home. Meanwhile, it helped bring the app into people’s work through social circles.

Execution

Mobile phones adapt better to the diversified work-from-home settings. In our social Collage game, users could mix and match 104 props for 5 scenes (Bedroom, Bathroom, Kitchen, Living Room and Study) to showcase their crazy home-office setup, and posted it on WeChat Moments.

Each picture they shared automatically carried the QR code of Tencent VooV Meeting. While laughing at the picture, their friends could also click and call in to join colleagues using Tencent VooV Meeting on the phone. No matter they were in living room, or even in bed, the APP helped keep work efficient.

Outcome

1. Over a million users joining in just a day, with 240 seconds per average engagement and 41% share rate at peak.

2. The downloads of Tencent VooV Meeting rocketed to 9 million and exceeded that of Zoom by nearly two times in March in China.

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