Entertainment Lions For Gaming > Branded Content for Gaming

THE CALL

RIOT GAMES, Los Angeles / RIOT GAMES / 2023

CampaignCampaignLayout(opens in a new tab)
Original Content
1 of 0 items

Overview

Credits

OVERVIEW

Why is this work relevant for Gaming Entertainment?

“The Call” is a Fountain of Youth for gaming entertainment, a testament to the way a single franchise can maintain and grow its fandom more than a decade after its debut.

It tells the story of the climb that 180M+ League of Legends players embark on after the reset of competitive rankings each year, demonstrating how you can rally a large and diverse audience to dive into a new season of possibilities no matter how many have come before. It proves that investing players in the emotional depths of an entertainment ecosystem can turn back the clock—indefinitely—on product decline.

Background

The start of each year is a big deal for League of Legends, a key moment that can make or break the game’s $1B+ annual season. We face the challenge of energizing a player population the size of Italy at the precise moment we give them ample reason to quit: we reset their progression up the game’s competitive “ranked” ladder.

There are great reasons to wipe the slate clean. It’s the perfect time to introduce new content and acknowledge players for their achievements the year before. Still, starting “fresh” isn’t a compelling or even logical choice for all players, many of whom have put thousands of hours into the game—it’s an emotional one. Especially for fans who have found other games to call home.

Our question, then: how do you break through the endless alternatives in entertainment? How do you reconnect with players who are weary of seasonal ranks?

Describe the strategy & insight

Playing League of Legends is a commitment. It’s a complex game anchored around competition and the endless challenge that awaits during a new season. And still players log untold hours. Through their immense dedication, they create deep bonds with individual characters, forming an indelible partnership built on wild moments they will never forget.

And it was in that partnership between a player and their favorite champ that we found our insight: players’ rankings may reset each year, but their emotional connection does not. If anything, it grows stronger, to the point that they see a new climb up the rankings as a new story to tell with the characters they care most about.

Our strategy? Leverage this story of the climb, and players’ connection to storytelling overall, to drive engagement, to maximize share of voice, and to give fans a compelling reason to play League in 2022.

Describe the creative idea

Our idea was an extension of our insight: players want to see themselves in their favorite characters on a new and purposeful climb. In theory, calling our characters back to arms and tasking them with a higher objective should bring League players back in force, too.

Enter “The Call,” a cinematic anthem to be “heard” and “answered” by characters and players alike, a story about a set of champions rising up to the challenge, facing adversity, and carrying the torch forward against the odds. And all in an easy-to-digest format, because with upwards of 200M players to reach, shareability and engagement is key.

To raise the emotional stakes and draw a parallel to players’ real-world experience during the global pandemic, we based the “The Call” on characters whose struggles are often overlooked—unsung heroes facing dire moments that push them to reveal who they are at their core.

Describe the craft & execution

With resonance top of mind, we created a high-fidelity cinematic video. We partnered with Riot composers and external partners to root the bones of its story in sound, pulling inspiration from sea shanties to folk music celebrating groups with a common cause.

We elaborated on that story with writing and animation, casting our heroes against immense challenges to ask them—and players in turn—why do they go on? Why won’t they ever surrender? And we paid it off with a literal climb, inviting the audience to meet the challenge for the sake of the “beat and the broken,” for the sake of the climb itself.

Crucially, we reflected players’ emotions through the eyes of the champions, creating our most realistic look, character designs, and animation style to date. This unlocked nuanced facial expression and character-driven storytelling that invited players to see themselves reflected in League characters like never before.

Describe the results

“The Call” struck a mighty chord with the player base. Organic views just on YouTube are the equivalent of Australia’s population, making it a #1 global trending video on the platform. We saw an increase of 38% share of voice during the launch as players (both current and lapsed) passionately talked about it around the world.

Watch hours for League of Legends user-generated content on YouTube spiked 35%, setting a high for all of 2022. What matters the most, though, is welcoming back millions of players to the game’s opening day, achieving our ambitious goals. And fun fact: the champions that appeared in “The Call” saw an increase in play rates for months to come.

Is there any cultural context that would help the jury understand how this work was perceived by people in the country where it ran?

League of Legends is a truly global game and experience. It also has a reputation for being a challenging game to play. Part of the difficulty we face is convincing players that it is worth the effort they put into it. Reminding them that “if it were easy, anyone would play it.“ Although the player base is in the hundreds of millions, they do appreciate a reminder like this at times.

The cultural headwind has only sharpened over the last decade: in a sea of easy forms of entertainment, League is difficult. But thanks to the connection League players develop with their favorite characters and fellow fans, it’s ultimately rewarding in a way that no other game is.

More Entries from Audio-visual Content in Entertainment Lions For Gaming

24 items

Grand Prix Cannes Lions
CLASH FROM THE PAST

Audio-visual Content

CLASH FROM THE PAST

CLASH OF CLANS, WIEDEN+KENNEDY

(opens in a new tab)

More Entries from RIOT GAMES

24 items

THE CALL

Audio-visual Content

THE CALL

RIOT GAMES, RIOT GAMES

(opens in a new tab)