Mobile > Apps & Games
WUNDERMAN THOMPSON TURKEY, Istanbul / YUMOŞ/SNUGGLE / 2022
Overview
Credits
More Entries from Games in Mobile
24 items
Advanced Learning Technologies
GOOGLE, GOOGLE
mCommerce
ITAU, GREY ARGENTINA
SUPERMAX ONLINE, DE LA CRUZ OGILVY
Content for User Engagement
BURGER KING, DAVID
Activation by Location
BACK MARKET, MARCEL
Connected Devices / Wearables
BURGER KING, WE BELIEVERS
CORONA, VMLY&R COMMERCE MEXICO
Mobile Led Creativity
VICE, DENTSU CREATIVE
Targeted Communication
FRANCE TERRE D'ASILE / WATIZAT, TBWA
Social Purpose
SAMSUNG, CHEIL WORLDWIDE
Utility Apps
HORIZON THERAPEUTICS, AREA 23, AN IPG HEALTH NETWORK COMPANY
Innovative Use of Technology
DEUTSCHE PARKINSON VEREINIGUNG E.V. (GERMAN PARKINSON ASSOCIATION), HAVAS
POLYCAM X UNESCO, VIRTUE WORLDWIDE
Brand-led Mobile Websites
Co-creation & User Generated Content
PRIME VIDEO, HEREZIE
REVISTA RAÇA, FCB BRASIL
HEINEKEN, PUBLICIS ITALY
Influencer / Talent
ABINBEV, DAVID
VODACOM, VMLY&R
AR
ANNE FRANK HOUSE, INNOCEAN BERLIN
More Entries from WUNDERMAN THOMPSON TURKEY
Breakthrough on a Budget
HEINZ, WUNDERMAN THOMPSON TURKEY
Customer Retail / In-store Experience
Single-market Campaign
Food & Drink
Consumer Goods
YUMOŞ/SNUGGLE, WUNDERMAN THOMPSON TURKEY
Brand Experience
Targeting & Engagement
Use of Ambient Media: Small Scale
Use of Website / Microsites
Branded Games
Use of Ambient Media: Large Scale
Special Editions & Bespoke Items
Games
Use of Brand or Product Integration into a Programme or Platform
Live Brand Experience or Activation
Special Build
Social Behaviour & Cultural Insight