Cannes Lions

Don't Mess With a Princess

AFRICA CREATIVE DDB, Sao Paulo / VIVO / 2024

Supporting Content
Case Film
Supporting Content

Overview

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Credits

Overview

Background

The "Don't Mess with a Princess" project aims to challenge traditional princess stereotypes prevalent in cartoons, utilizing music and engagement with gamers to reshape narratives and illuminate the current state of female gamers in Brazil. Confronted with long-standing prejudices and limited representation in the gaming industry, the project endeavors to break down barriers and foster inclusivity. By deconstructing these stereotypes and amplifying a new narrative through music and interactive initiatives, it seeks to raise awareness about the challenges and experiences of female gamers in Brazil. Through its efforts, the project strives to create a more diverse, welcoming, and equitable gaming environment, promoting acceptance and recognition through the power of music.

Idea

The creative essence of "Don't Mess with a Princess" revolves around redefining traditional princess archetypes through music to empower and uplift female gamers in Brazil. Harnessing the emotive potency of music, the project aims to challenge stereotypes and illuminate the experiences of women in gaming. Creative insight has directly influenced the amplification of the brand message by recognizing the resonance of princess symbolism in popular culture and its potential to defy expectations. Through captivating lyrics and compelling melodies, the project captures attention while imparting a message of empowerment and resilience. Additionally, the integration of interactive elements, such as avatar transformations during gameplay, enhances the brand message by providing a tangible and immersive experience for gamers, reinforcing the project's dedication to inclusivity and empowerment. Overall, the creative concept ingeniously reinterprets familiar tropes to convey a potent message of empowerment and solidarity within the gaming community.

Strategy

The strategy for "Don't Mess with a Princess" revolves around in-depth audience insights and robust community-building. Acknowledging the prevalent stereotypes and challenges encountered by female gamers in Brazil, the project harnesses music as a potent medium to emotionally resonate with this audience. Through community-building endeavors, it nurtures connections among female gamers, offering a platform for sharing experiences and mutual support. Interactive initiatives actively engage gamers, fostering a sense of belonging and empowerment within the community. Furthermore, the project effectively manages community dynamics by addressing sexism and harassment, promoting inclusivity, and ensuring a safe space for female gamers. Overall, the strategy prioritizes comprehending the audience, fostering community cohesion, and addressing pertinent issues to cultivate a more inclusive gaming environment.

Execution

The production process was propelled by ambitious goals and navigated through significant challenges. Ambitions encompassed crafting engaging content that resonates with gamers, challenging entrenched gender norms, and fostering empowerment within gaming culture. Challenges emerged in effectively delivering the message without alienating any audience segments, as well as in creating original music and innovative webcam filters. Collaboration across diverse teams with expertise in gaming, music, and technology proved indispensable. Balancing creative freedom with brand guidelines and addressing sensitive topics like online harassment necessitated careful navigation. Despite these obstacles, meticulous planning, extensive research, and iterative feedback loops ensured that the final product aligned with campaign objectives. Throughout the process, the production team remained steadfastly dedicated to delivering a meaningful and impactful experience, contributing to positive change within the gaming industry.

Outcome

The "Don't Mess with a Princess" project has made a significant impact by effectively harnessing music to address challenges encountered by female gamers in Brazil. With its extensive reach and engagement, it has sparked dialogue and interaction within the gaming community and beyond. This initiative has spurred a shift in behavior by advocating for inclusivity and challenging stereotypes, thus cultivating a safer and more inclusive gaming environment for all. Remarkably, brand perception has improved noticeably, with the project being lauded as a catalyst for gender equality and empowerment within gaming circles. Aligned with its objectives, the project has achieved success in raising awareness, fostering community unity, and driving positive societal change. Overall, "Don't Mess with a Princess" serves as a testament to the potency of creative initiatives in effecting meaningful change and empowering marginalized communities within the gaming landscape.

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