Entertainment Lions For Gaming > Community

DIABLO ANTHEM

72ANDSUNNY, Los Angeles / DIABLO / 2024

Awards:

Bronze Cannes Lions
CampaignCampaignLayout(opens in a new tab)
Film
Presentation Image
Case Film

Overview

Credits

Overview

Why is this work relevant for Gaming?

We blended in-game action, the iconic art style of our Diablo world, and an audience favorite musician, Halsey, to create a piece of entertainment content that drove must-play excitement in the days leading up to the launch of Diablo IV.

Please provide any cultural context that would help the Jury understand any cultural, national or regional nuances applicable to this work.

To create a sense of popular cultural inevitability and launch the biggest game of the year, Diablo IV, we partnered with artists Halsey and SUGA to drop a Diablo theme remix and music video for Halsey’s famous song Lilith. It was designed to be a piece of entertainment and music culture that would fire fans up and make them want to play the next day.

Background

The Diablo franchise first came to prominence nearly 30 years ago because it wasn’t afraid to play with its dark undertones. But the things that made the franchise so edgy at first – violence, gore, darkness – have become normalized and desensitized since then. We had to find a new source of edge and taboo to build the cultural awareness we needed.

And the launch window is make or break for a game. Get people buzzing about it early and you create momentum. Don’t, and you get a dud.

Before our work launched, title awareness was sitting at a paltry 4.3%. Blizzard has seen strong correlation between unaided awareness and sales, so boosting this number would be critical to success.

Describe the strategy & insight

Take a decade-old name in gaming and create breakthrough relevance with modern gamers by tapping into the excitement and thrills that come from breaking taboos.

We’d lean into the fact that they’re at the bleeding edge of a dark culture renaissance.

They were captivated by the forbiddenness of Lil Nas X’s “Satan Shoe” (containing real human blood) (4.2x affinity) and Kim Kardashian’s gothic-inspired Balenciaga collection (3.6x affinity). They’re fans of gothic artists like Bosch (2.7x affinity) and Caravaggio (3.2x affinity).

Our strategy was to infiltrate and subvert the parts of culture they’re already consuming, as this audience avoids all types of advertising (128 index), and doesn’t trust traditional advertising (84%). We’d bring the darkness of Diablo into the places where they were already consuming content, to prove that nowhere was safe from our corrupting reach.

Describe the creative idea

Celebrate hell by corrupting the most Heavenly place possible, a church, with our central deity Halsey to create the ultimate sanctuary for evil, worthy of the demons in our game.

Knowing our audience’s affinity for music videos on YouTube, we created a sinister anthem and video with two of our audience’s favorite artists, Halsey (3.2x affinity) and SUGA from BTS (2.9x affinity). The church was decked out in hand-painted art from the game, showing off the game’s return to its no-holds-barred dark roots. Throughout the video, Halsey corrupts the church, and turns into the game’s antagonist, Lilith (which was also the title of the song).

Describe the craft & execution

Lilith was a well known Halsey hit, so we had to give it new life while connecting it back to Diablo IV, without letting it feel like a sponsored brand song.

We pulled instrumentation inspiration and melodies from the game world and shared them with Halsey and her studio producer to inspire new rhythms and instrumentation for the song. Then we curated a number of visceral game moments and shared them to inspire new lyrics in select parts of the song to further connect the title to our game’s villainous Daughter of Hatred.

To further blend the game and the spectacle of music videos, we painted the ceiling of a deconsecrated 16th century church in France with game art that could serve as a backdrop to her performance. The art created the conflict and struggle that injured Halsey and set the path for her corrupted transformation into Lilith.

Describe the results

Unaided awareness jumped over 300%, from 4.3% to 18.7%.

23 million organic views on the music video. The song hit #1 on iTunes (in 63 countries), #4 on Spotify, and trended #1 on YouTube.

Over 10 million copies sold, generating over $666 million in just 5 days, 14.5 million within 18 days, topping $1 billion.

Diablo is by far now Blizzard’s fastest selling and biggest game launch of all time.

600K+ tweets upon release. 90 articles garnering 2B+ impressions.

Audience passion scores for Diablo IV increased by 50%, from 54 to 81.

Tell the jury about the ambitions and challenges of production process.

We painted the ceiling of a 16th century gothic church with Diablo IV art Leonardo Davinci style. That required 30 straight days of painting by a team of artists to create what we needed for the ceiling. This set our stage for Halsey’s epic performance.

To add to her performance, we had Halsey fight the demons in our ceiling causing her to be cut and to bleed. This required 4 hours of prosthetic make up within a 12 hour night shoot that we had to plan to logistical perfection to keep a famous musician motivated throughout the day.

Finally we added SUGA, who we had to shoot in Korea while making him feel like he was in our French Cathedral. We convinced him and his team to be comfortable with dark black smoke SFX to help us create a dark dream state and connect our two sets.

More Entries from Influencer & Co-Creation in Entertainment Lions For Gaming

24 items

Grand Prix Cannes Lions
THE EVERYDAY TACTICIAN

Launch/Relaunch

THE EVERYDAY TACTICIAN

XBOX, McCANN

(opens in a new tab)

More Entries from 72ANDSUNNY

24 items

Grand Prix Cannes Lions
SWIPE NIGHT

Innovation in Branded Content

SWIPE NIGHT

MATCH GROUP, 72ANDSUNNY

(opens in a new tab)